Show #165 | 2/4/2010
Michael Cummings on XNA Development Part 1
Michael Cummings develops a game for the X-Box from start to finish
borowing code from samples in the Farseer Physics Engine for XNA
to produce Bumper Cars In Space.
Michael Cummings has over 15 years experience as a principal systems analyst and software engineer and is currently employed with Magenic, Inc., a Microsoft Gold Partner.
He is an experienced technical lead with strengths in systems architecture, software development, infrastructure design & deployment, and business process as it relates to technology.
Michael holds multiple certifications from Microsoft and other
certifying organizations, including MCP, MCT, MCSD, MCSE, and MCDBA. Michael is dedicated to the community and speaks at local user groups and code camps.
As an avid gamer and an XNA enthusiast, Michael started the Boston XNA Developers Group (1bpy), and has spoken at several
user groups and other events on the topic of XNA and games.
Michael has contributed to many open source projects, including AXIOM (1bpz), a .Net/Mono 3D rendering engine, and Planeshift (1bq0), a 3D MMORPG. His blog can be found at http://www.geekswithblogs.net/mathoms (1bpx).
In January of 2009, Michael was awarded the Microsft MVP designation in XNA/DirectX for his contributions to the community.
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Microsoft MVP Program
Microsoft Most Valuable Professionals (MVPs) are exceptional technical community leaders from around the world who are awarded for voluntarily sharing their high quality, real world expertise in offline and online technical communities. Microsoft MVPs are a highly select group of experts that represents the technical community's best and brightest, and they share a deep commitment to community and a willingness to help others. Find some inspiring examples on the Microsoft MVP Award Program Blog.